Simple to play and understand, fun to play for a while. A 0 point DOS version. Kyle P 0 point. A complete mess!
Hardly like the awesome arcade version. Only the Amiga had decent graphics and gameplay. The NES version had little to do with the original. It wasn't anything good.
Dhruv Sharma 0 point DOS version. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Shinobi, read the abandonware guide first! We may have multiple downloads for few games when different versions are available.
Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us! Before there was Tenchu or even Ninja Gaiden , there was Shinobi, a 2D action platformer bleeding with style and substance. For many of us back in the day, the Shinobi series represented pure gaming ninjitsu. Now, after nearly a decade's hiatus, Sega's Overworks team, the very same heads behind the original Shinobi titles, has finally retrofitted the classic franchise with an updated look for a new millennium.
Just don't expect to see the icy stare of good ol' Joe Musashi from the previous Shinobis. While the new game is a continuation of the Shinobi saga, the hero this time out is a ninja who goes by the name Hotsuma, a member of Musashi's Oboro clan. Takashi Uriu, producer and designer for the latest Shinobi, felt that Joe Musashi was perhaps too outdated for a new generation of gamers: "I wanted to introduce a dark hero, someone with a bit of tragedy.
I think ninjas are perfect for a role like this. After all, there's no such thing as a happy ninja. Boy, he isn't kidding. Bleakness exudes from every nuance of the game. Shinobi's backdrop is modern-day Tokyo recently ravaged by some supernatural apocalypse. The storyline pits Hotsuma against his own brother as they compete for the chance to wield a powerful demonic sword that's double-edged in the fullest sense of the term.
You've got to constantly feed the weapon with carnage, because if you don't take life, then the sword takes yours. An interesting plot device to be sure, but the vampiric blade also serves to establish the pacing of the game. We're forcing the player to kill.
When it came down to the gameplay, we were admittedly skeptical at first. It was much easier to hit your enemies with shurikens in 2D, but that mechanic wasn't very satisfying in 3D.
To compensate for this lack of impact, nearly all of Shinobrs combat happens up close and personal. The intuitive auto-targeting system always points you toward your closest threat. After you get a handle on the basics, you'll invariably strive to master Shinobi's addictive combo system that requires you to cleave all your foes in a small window of time.
For details on melee techniques, check out the " Ninja Combat " sidebar. Of course, Hotsuma wouldn't be a real Shinobi without a bag of tricks up his sleeve as well.
Besides the standard double jump, wall scaling and grappling techniques, he can also perform dashes that leave behind a trail of silhouettes, confusing his enemies and giving him a slight initiative during battle.
Then there are the shurikens. While these nasty projectiles won't take anyone down permanently, they'll stun your opponents, making them easy sword-and-combo fodder. From our hands-on time with Shinobi, it's clear that Overworks has struck a perfect balance between old-school gameplay and next-generation embellishment. Uriu seems pleased with our impression of the game. I know how a Shinobi game is supposed to feel," he says.
What do you get when you mix the comical action of Alex Kidd with the intense martial arts mayhem of Shin-obi? You get a hybrid hero named Shinobi Kidd who battles cartoon creatures across horizontal and vertical landscapes, employs all types of "Ninja Magic", and faces happy-look-ing Bosses in a pastel world of soft colors. Shinobi Kidd does have some endearing qualities that kept us playing more than once.
The unique method of rocketing the title character across the screen, the long rounds composed of dual scrolling mazes, and the Shinobi structure all helped to make this game one of the better Master System carts that definitely was created with a younger player in mind.
By day, you are Jo Mushapi, an ordinary martial arts instructor. But in crisis, you are capable of extra-ordinary feats. Ninja Mastery, Might and Magic! You can reach inside and unleash the powerful synergy of nerve, muscle and spirit. Behind every corner of the suprising world of Shinobi, danger lurks. In the caverns of the city - everywhere - enemy leaders roam. Find them. Find their weaknesses. Rescue the hostages. Outmaneuver the attackers.
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